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Moving Camera

  A moving camera is an update that I've been thinking about since I first started working on Bloopworld, I put it off partly due to the complexity, and partly to consider if/how it would contribute to the overall gameplay of the world. Eventually I decided that implementing it may be the best way to understand how it may function in the game so I started considering more in depth how a camera system for Bloopworld could work. A bit of background. Since its creation Bloopworld gameplay has occurred from the perspective of fixed top-down cameras that can see an entire "stage" at a time. This view is reminiscent of very old school (think 1980's) video games.  I've previously described Bloopworld as essentially the world's most over complicated typing indicator. I think this is a good demonstration of that. Each stage is like a chat room and you can see everything that happens on the stage you currently occupy, when you cross the edge - you enter a new room. This...

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