Changes and Updates


It's been an exciting month of Bloopworld development 💓 

The bloop engine and design workspace both had significant changes and testing. The Cactus 🌵 server was able to hit its highest simulated load to date, the  Design Workspace saw new quality of life upgrades, and several new bugs popped up to keep things interesting. Additionally, development has started on a new region to explore 👀

The month of March started off with some engine upgrades that allowed Bloopworld's cactus server to achieve its highest (simulated) load to date - Over 1,000 computerized players!



These engine upgrades also come with a change that reduces Bloopworld's usage of HTMX for certain screen updates; in instances where its use was determined overkill. This should produce a smoother experience particularly for mobile players  at high player count. 

Changes in the logic behind golden rings and their spawning resulted in a Bloopworld ringpocolypse which left hundreds of simulated players frozen in an eerie golden-ring filled world:



This wasn't the only visually interesting bug. March also saw significant changes to the Design Workspace - Bloopworld's sister codebase and world asset manager. These changes allow for a more convenient interface for modifying smooth ground tiles: 
Pictured (right) is the new Design Workspace interface for modifying the ground:

These new capabilities should be a huge help in developing Bloopworld's planned upcoming region - the Toroidal Woods. Still, before the new interface could be usefully used - tradition dictates that first nearly all of the existing ground must be deleted inexplicably, producing these fun results:



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